Sep 14, 2005, 07:58 PM // 19:58
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#41
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Word of Healing was hardest for me to get. Took so long to kill that Monk boss. 10 tries just to finish the mission, and then 3 more to actually capture the skill. PUGs worst thing you could ever do when attempting Thirsty River.
Other than that, Oath Shot and Barrage are now getting quite hard to get as well. I've only attempted each one twice, but henchmen just suck for getting those.
Feast of Corruption was easy, I've fought to Dreadnoughts enough times before that, that it was a piece of cake.
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Sep 14, 2005, 08:11 PM // 20:11
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#42
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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For Oath Shot ... just go to ice flow ... start from Iron Mines and head south ... it brings to a zone/spawn point where you can just map back and forth to check if he is there. When entering ice flow head west until the big open area just around the corner. In the western corner a boss always spawns ... just map back and forth until your get the jade bow. Much faster than doing all those missions over and over and over and over.
I agree on stances ... When I started capping 'escape' from the troll ... I was like wtf ... hes not even casting anything ... then the SOC spamming began
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Sep 14, 2005, 08:14 PM // 20:14
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#43
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Academy Page
Join Date: Jul 2005
Guild: Ancient Spirits
Profession: E/Me
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Word of healing boss is in Elonas also. Easier to get, just grab henchies and wipe out the place.
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Sep 14, 2005, 08:41 PM // 20:41
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#44
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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None of the elites are hard to cap (all were done using henchman long ago), but doing Abaddon's Mouth over and over got annoying. Restore Condition, Fevered Dreams, and Soul Leech sit back in there. >.> I guess someone could grab Mist Form or Barrage while they're back in there, but they'd be doing more work than needed. :P
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Sep 14, 2005, 08:47 PM // 20:47
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#45
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Site Contributor
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
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Quote:
Originally Posted by Tactical-Dillusions
Shield of judgement seemed to be a nasty one to cap in my experience but the most difficult one for me was shield of deflection.
It's so annoying doing the ring of fire 12 times waiting for the spawn.
The boss actually did spawn during the runs with PUG's, twice infact but our team died.
Hahaha, a boss worm in dreadnaughts, rofl. Poor necro's
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I have too agree.
Regards, Ashleigh.
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Sep 15, 2005, 08:11 AM // 08:11
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#46
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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well it wasnt that bad; but my trip was from Granite Citade to the war camp(never been there till now) and I left from war camp and was heading for snake dance (eh why not? short cut) gah talk about twisty turby.... well then cleared snake dance then to DD...
killed 3 groups total then this guy...
wasnt so bad as I imagined... total trip started at 12:30 to 2:34... wasnt so bad with ehnchmen; but i dunno if i want to get punishing shot and backbreaker leaving from war camp again....
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Sep 15, 2005, 09:10 AM // 09:10
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#47
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Getting to DD is now a lot easier with Deldrimor War Camp being there - I got barrage in the end from abaddon's mouth - found it to be easier than Iron mines
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Sep 15, 2005, 02:19 PM // 14:19
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#49
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Academy Page
Join Date: Apr 2005
Location: The edge of insanity.
Guild: Flying Purple Hippos
Profession: Me/
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Quote:
Originally Posted by Zeru
Shield of Deflection is so ridiculous. The boss never spawns, even with the better rates, and it takes a fair amount of time to get to the first spawn and practically an hour to get to the second one. It doesn't help that henchies get rocked and most human teams don't go the second way. I've spent about 6~ hours trying to get it and still haven't.
Ether Prodigy and Migraine are in the same boat, but at least their bosses spawn more.
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Ouch. I got Shield of Deflection the first time I entered that area, with ease. Seems you got unlucky :/
Echo, however, was a total b*tch for me to get. Had to retry a few million times before that stupid hydra DIDN'T get killed either by the henches (before he used echo), or by the Jade Armors before I even arrived. Thank god they changed the system.
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Sep 15, 2005, 04:09 PM // 16:09
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#50
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Quote:
Originally Posted by yesitsrob
Barrage!
So I think... right, I'll try Iron mines with henchies then - so I get to the bit with the two seige ballistas... jade ranger boss was there... OH crap! - Henchman don't get infused... spectral doom on all of the.... I escape.. repeat, they are on 60% DP, I'm on 0 - in the end I give up.... not forgetting that there are still 1 or 2 more mursaat type bosses after this.
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May I suggest you to do Moladune with henchies, but instead of crossing the bridge and fighting through all the mursaat + bosses + ballistas (which, like you posted, is quite impossible with a group of uninfused henchies), try going to the ice cave where seer is, and continuing forward. In a short while through the cave, you'll reach the courtyard where Markis is from the OTHER side. You'll only have to kill a few mursaat + his 4 jades, and since you can pull those mursaat and kill them separately, and only engage Markis & jades once all hench have been resurrected, it's pretty easy to kill him before you kill the last jade so you can cap you skill . Moladune is easy when done that way.
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Sep 15, 2005, 04:20 PM // 16:20
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#51
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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The only reason to go through the Mursaat area in Moladune is if you are skill capping, or doing the bonus. Otherwise there's no reason not to just run to the seer and come into the courtyard from that end.
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Sep 15, 2005, 08:14 PM // 20:14
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#52
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Obsidian Flesh BY FAR!
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Sep 15, 2005, 08:55 PM // 20:55
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#53
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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I did Ring of Fire mission 14 times before I was finally able to capture Migraine. Now that's screwed up.
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Sep 15, 2005, 08:58 PM // 20:58
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#54
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Quote:
Originally Posted by zehly
I did Ring of Fire mission 14 times before I was finally able to capture Migraine. Now that's screwed up.
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I had a problem in the same mission, except with Migraine. I just could not get that damn mesmer breeze keeper to spawn, I always got the ele. And of course my groups never wanted to go through the volcano. Mesmer's can't exactly be picky about their groups... since no one wants them to begin with. And no one ever listens to them.
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Sep 15, 2005, 09:22 PM // 21:22
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#55
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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Quote:
Originally Posted by Aracos79
I had a problem in the same mission, except with Migraine. I just could not get that damn mesmer breeze keeper to spawn, I always got the ele. And of course my groups never wanted to go through the volcano. Mesmer's can't exactly be picky about their groups... since no one wants them to begin with. And no one ever listens to them.
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PM me and in the subject header, type "Getting into Groups - A look into Guild Wars social engineering"
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Sep 15, 2005, 09:33 PM // 21:33
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#56
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Academy Page
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Wow, guess I am lucky. Got both Shield of Judgement and Shield of Deflection last night. Shield of Judgement boss spawned right outside the door when I opened what looked like a chest. He spawned with a bunch of minions but I just focus fire on him with henchmen, capped skill and mapped out. Shield of Deflection was on a boss just to the right of some ether gate seals in Ring of Fire mission.
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Sep 15, 2005, 09:40 PM // 21:40
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#57
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Giroml: that would be SIGNET of judgement.
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Sep 15, 2005, 09:53 PM // 21:53
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#58
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Academy Page
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Oops you're right, well at least I got Shield of Deflection!
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Sep 15, 2005, 10:39 PM // 22:39
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#59
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
The only reason to go through the Mursaat area in Moladune is if you are skill capping, or doing the bonus. Otherwise there's no reason not to just run to the seer and come into the courtyard from that end.
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Well, I'm officially blind... and cannot believe I didn't see that
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Sep 16, 2005, 09:23 AM // 09:23
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#60
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Lion's Arch Merchant
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You kids have it way too easy now. The hardest capture ever (as opposed to the most annoying and tedious one) was probably Power Block. You had to draw the boss into interrupting you and then quickly follow it up with Capture but I believe that boss spams Wastrel's Worry or some other shit Mesmer spammable spell. It was a serious pain in the ass and it took a lot of tries.
As for the most tedious one nowadays since none of them are difficult: Probably a tie between Feast of Corruption and anything in Abaddon's, Ring of Fire, Hell's Precipice, or Frozen Forest. Capping Water Trident is a pain in my ass also: the boss is always there when I don't need him and never there when I do.
Luckily I never have to do it again since I am not going to make another PVE character until the next chapter (if I haven't moved on by then) and have everything unlocked finally. Actually, I might not even then; faction farming and unspent skill points ftw.
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